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That honestly feels like the biggest f*** you, they could possibly give to a person trying to do better by the environment. Glad to hear you're researching more sustainable places to get your coffee though! Did I ever tell you that you guys are way too nice?
Haha I will schedule the post for tomorrow at 5pm CET instead and get cracking on something else in the meantime. It's going to be the first "new" post on the new blog! 🎉✨ Being sick sucks but having someone brave the rainy weather to bring you a smoothie and some chocolate, just because you texted them you might be coming down with a cold, sure makes it a whole lot more enjoyable!
😩❤️ Alright so, the layout is not inherently bad, just different and it IS nice that you can change the colour scheme, but I'm curious as to why they chose to make the icons bigger and list them in that order?
Regular readers will know that I have an oft-repeated mantra: never rule out Nintendo.
The Game Boy's contemporaries - Atari's Lynx and Sega's Game Gear - offered more impressive hardware, but Nintendo's own handheld benefitted from the remarkable momentum of a company in its pomp, the success of the NES making the Game Boy almost irresistible.
(Sometimes there are advantages to taking two-and-a-half years to cross the Pacific.) And how did it do in the end?Launch date: November 1990 (Japan, as Super Famicom), August 1991 (North America), April-June 1992 (Europe) UK launch price: 150 Number of launch games in the UK: 3 Key launch games: Super Mario World, F-Zero, Super Tennis Lifetime unit sales: 49 million How was the launch perceived?